Best Town Hall 9 3 Star Strategies

Hello all, so after many solicitations, will take a gander at a touch of TH9 War system and particularly how to accomplish that extremely essential 3 stars. The vast majority would concur that TH9 is presumably the best time Town Hall to be at present given the tremendous assortment of assaults you can use to get three stars. Thus, rather than concentrating on one specific th9 strategy, I've investigated a few assaults and attempted to appear however many changed current strategies as would be prudent in the underneath video.


Before I experience normal TH9 3 star strategies, it might be a smart thought to watch the assaults applicable to you (recorded adjacent to troop names) so you show signs of improvement thought of some of things I'm discussing in this guide. I've particularly attempted to film more fascinating assaults instead of simply the commonplace Laloon, LoGoWi or GoHoWi.

There are a wide range of condensings for these assaults yet for evasion of perplexity, I've recorded the principle troops in every strategy:

Golem, Lava Hounds and Loons

(first and fourth assaults in video)

This is an incredible half and half air and land assault. It's very intricate to complete because of the measure of troops utilized yet the thought is to push in with several Golems and wizards with the support of your saints to clear as made against air guards as conceivable and also take out the adversary CC. From that point it's a basic Laloon assault utilizing the Lava Hounds to tank the rest of the air protections while conveying the nut cases behind them into flurries and wraths. Fierceness over the air barriers and scramble over the outside edges to enable the nut cases to travel further.

Tip: Save several your nut cases to use on the "back-end". This implies if your crackpots to happen to cluster up towards the end, you can discharge the couple you've spared while the safeguards are centered around your different troops.

AQ Healer Combo + Hogs, Valkyries and Golem

(second and third assaults in video)

This is a truly cool assault and one which will help guide you into TH10 assault too. The Archer Queen Healer Combo is extremely solid at all levels right now and one of the advantages at TH9 is that with enough healers, the AQ truly can do extensive harm to a whole side of a guide. In the video illustrations, the AQ takes out the foe CC and in addition numerous safeguards leaving an unmistakable way for the BK, Golem and Valkyries to head into the focal point of the guide and the swines to clear up the outside protections.

Tip: If your AQ is under an excessive amount of weight, seethe both the healers and the AQ to help keep her alive – this may even spare you using her capacity from the get-go.

Golem, Valkyrie, Wiz (fifth Attack in video)

Just feasible on specific bases yet the most ideal approach to truly consolidate the Valkyrie into your assault. Begin off with your Golems (typically 3 including CC) on one corner and place your wizards behind them. Ensure you take our everything encompass structures to make an unmistakable way into the inside. Discharge the Valkyries and your saints to deliver most extreme harm under furies and recuperates into the middle. Indeed, even without any bounced and against abnormal state Walls you will discover the Valks delivering gigantic harm the length of you can keep them live. It might regard keep several wizards back to enable complete to off toward the end from the back.

Tip: Watch out for goliath bombs – be prepared with your mend to keep those Valks alive for whatever length of time that conceivable.

Different systems that can be utilized:

Nut cases/Hogs, Golem, Witches, Wizards:

This assault should be possible with or without Witches however by and by I generally jump at the chance to include a couple in as it makes the assault all the more intriguing. In both cases, you will need to spread your Golems along the adjoining of one side of the adversary base, clear the external structures with your wizards and put your witches down so that the skeletons and Golems can set off whatever number Giant Bombs (for pigs) and execute the same number of air guards (for crackpots) as would be prudent. At that point put your nut cases or hoards on a neighboring contiguous side, holding a couple back for back-end use toward the end. While the focal guards are as yet concentrating on the Golem, your swines/nut cases should tear through the base from another side disposing of the resistances greatly rapidly.

Tip: Deployment should be very speedy here as though you let the Golems kick the bucket before you get whatever remains of your troops down you'll be stuck in an unfortunate situation. Ensure you know where you will drop everything before you begin the assault as it will feel very hurried and compelled once you do start.

AQ Healer Combo + Loons and Lava Hounds:

This is like the main assault I talked about with the exception of there is no Golem or wizards to help take out troops. You can have a couple of more healers and more nut cases, conceivably even a few followers as reinforcement. The key is to take out whatever number air barriers as could be expected under the circumstances and in addition ensuring you dispose of the CC and adversary AQ completely. In a perfect world you won't lose your ruler as having the Heroes recuperated will unquestionably help you with the 3 stars if the crackpots don't work out flawlessly. Be persistent with the AQ and utilize flurries and furies admirably to get greatest harm out of your nut cases.

Tip: Try to ensure your nut cases don't cluster up – in a perfect world you need two crackpots going in per protection in the first place and after that pathing through the base in a straight line instead of packing up together where it will be less demanding for cautious structures or traps to bring them down rapidly.

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